April 19, 2009

3 Important PvP Concepts

While WoW Player versus Player (PvP) combat bears a lot of similarities to regular (Player versus Environment or PvE) play, there are some new concepts to learn, along with the occasional difference in the way familiar things work. Here, we’ll talk about three specific things that fit this description: the local defense channel, the resurrection timer, and the diminishing returns of crowd control and movement impairing spells.

The Local Defense Channel

The local defense channel is a zone-wide message that goes out whenever an NPC in the zone is attacked. Normally, you don’t see these messages, but they’re easy to turn on and off. To see zone-specific messages, type /join LocalDefense. To disable the messages, type /leave LocalDefense.

The world channel is similar to the zone channels, except that a message goes out whenever an NPC in any zone is attacked. To turn the world messages on and off, use /join WorldDefense and /leave WorldDefense.

The Resurrection Timer

When your character dies in PvP combat, the resurrection timer controls how long you have to wait before the character resurrects. The first time your character dies in PvP, either against another player or fighting a PvP-flagged NPC, your character can resurrect without any time penalty. For each death after that, you get a time penalty, increasing the length of time that the resurrection timer runs before your character can resurrect. The maximum possible delay before resurrection is 5 minutes.

Be aware that the delay doesn’t affect your character if another player resurrects them or you make use of special items like the Goblin Jumper Cables to resurrect more quickly.

The Diminishing Returns of Crowd Control & Movement Impairing Spells

Crowd control spells like Charm and Stun are deadly weapons in PvP. Fortunately, they have some additional limitations in PvP situations. If your character gets hit by one of these spells, then hit again with the same spell within 15 seconds of the previous spell wearing off, the duration of the second spell is reduced by 50%. If they get hit yet again, the duration of the third spell is reduced by 75%. Get hit with the same spell one more time, and this fourth casting has no effect. in addition, none of the crowd control spells last longer than 12 seconds in PvP, regardless of their normal duration. Movement impairing spells like Frost Nova and Entangling Roots are subject to the same limitations.

Learning Even More

This short article covered 3 new/changed concepts that will aid you in kicking tail in PvP. But there’s so much more to learn if you really want to dominate PvP combat, or even hold your own against more experienced players. To learn everything you need to know, including the most current strategies & tactics that will show you how to dominate all aspects of PvP, visit PvP-Bible.info

 

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